Heavy melee attack (Moving backwards) - Performs a reversed-grip slash. And when you do kill them it doesn’t feel satisfying. Heavy unarmed attack (Standing) changed 2. Mods. Copyright © 2021 Robin Scott. 5.0k. red255. Log in to view your list of favourite games. And far better than melee combat in Fallout 76. Melee Overhaul - posted in Fallout 4 Mod Requests: Melee combat needs overhauled very badly - Ill put the things that would make melee combat much more enjoyable first and reasons (bitching) second DoT effects made useful (dangerous for NPC and player alike) 1-handed/2-handed options (speed vs. damage) Attack animation speed (esp. 655 2 2 gold badges 6 6 silver badges 18 18 bronze badges. I do not know how to do it so you can do it yourself and then uploaded for everyone else just msg me first pleeeaaaseeeeee, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Brass knuckles, or knuckledusters, take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. So by now it's well known that melee animation is what determines the speed of melee animations, but the melee animations for two-handed weapons … Press J to jump to the feed. The thing that infuriates me the most is enemies blocking a fucking machete with their bare hands after you disarm them with the Big Leagues perk. share | improve this question | follow | asked Nov 30 '15 at 15:55. leinaD_natipaC leinaD_natipaC. When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder… All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Isn't the point of disarming an … -.-newest version of my : Better 3rd Person Animations at Fallout 4 Nexus - Mods and community which is an updated version of ALL IN ONE with 3rd Person Tactical ADS - Aim Down Sights at Fallout 4 Nexus - Mods and community integrated in --decided to upload it as a new file so new comers would see it AND also because that one has a mess of files ^.^ sorry not sorry-- Hitman's reverse grip one handed melee animation looks cool. Dagoba King, for all his amazing work on AAF. fallout-4. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Replacing 1H Sword and bare fists animations by other existing in game, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. NEW VERSION --- Much Better 3rd Person Animations Tactics at Fallout 4 Nexus - Mods and community read this softly so you know what's going on and where to get the other animations so these ones work seemingly with all the animations custom ini add: [Camera] bApplyCameraNodeAnimations=0 hello and welcome all to this brand new mod that I've been working … View all games. User account menu. THis is why i didn't change the SMG animation and had it use the Vanilla default animation, so you can still hear the reloading sounds, but your character will retain your normal pose when reloading and after that return to the Tactical one. 2. yeah that's right! Developed in antiquity, this weapon is nevertheless quite prevalent in the post-Great Warwastelands. EgoBallistic, for general assistance and particularly for fielding questions so that I can work on animations… Posted by 2 days ago. 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